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Sorting machine

Sorting machine

Price €34.99

Sorting machine An educational tool designed to introduce students to the basics of sorting algorithms. This tool helps learners understand how decision-making processes work when a binary (yes/no) choice is made...

Watering flowers

Watering flowers

Price €19.99

‘Watering the flowers’ - an informative thinking game. The aim of the game is to connect as many flowers as possible to a watering tap by making a network of pipes. Only one flower can be watered per pipe...

Bee hive for 2

Bee hive for 2

Price €29.99

A bee hive game is an informational thinking task. Near each bee a rule is shown: the bee must be put in the black cell. Take and put the bees into the hive obeying their rules. Following their rules, place the bees...

Bee hive

Bee hive

Price €18.99

A bee hive game is an informational thinking task. Near each bee a rule is shown: the bee must be put in the black cell. Take and put the bees into the hive obeying their rules.

Bebrasplay - Caesar Cipher

The Caesar cipher is a well-known cryptosystem that uses letters to shift through several positions in the alphabet. The cipher key determines how far the letters are shifted. Traditionally, the Caesar cipher is...

Bebras Task Cards 8+

Bebras Task Cards 8+

Price €12.99

A set of unique Bebras tasks that will help even the youngest learners master the main principles of Informatics and understand the basics of computational thinking. Only in Lithuanian language, yet... :)...

Bebras Task Cards 6+ (Part 2)

Discover computational thinking for children aged 6 and over - play and learn by solving computational thinking tasks. 50 thinking tasks divided into 10 topics. Lithuanian language.

Bebras Task Cards 6+ (Part 1)

Discover computational thinking for children aged 6 and over - play and learn by solving computational thinking tasks. 50 thinking tasks divided into 10 topics. Lithuanian language.

Bebras Task Cards 7+

Bebras Task Cards 7+

Price €11.99

A set of unique Bebras tasks that will help even the youngest learners master the main principles of Informatics and understand the basics of computational thinking.