Sorting machine
- Rusiavimo-masina
Sorting machine
An educational tool designed to introduce students to the basics of sorting algorithms. This tool helps learners understand how decision-making processes work when a binary (yes/no) choice is made at each step. Using the sorting machine, students can experiment with how objects are separated based on chosen criteria—such as color, shape, or size—and directed accordingly depending on the answer.
This sorting machine is designed to help learners practice sorting numbers. At each branching point, the user can change the decision condition by using different task cards and number tokens. The set includes 21 task variations and 31 different number tokens, allowing for the creation of a wide variety of sorting combinations.
The tool enables students to explore how algorithmic thinking works in practice: by making “yes” or “no” decisions, numbers are directed along different branches based on the selected condition — for example, “Is the number greater than 10?” or “If you add 15 to the number, will it be greater than 30?” and so on.
This type of tool develops logical thinking, algorithmic reasoning, and a foundational understanding of how algorithms operate. It serves as an excellent introduction to programming and artificial intelligence concepts, especially for younger students or those who are just beginning to explore technology and information systems.
The game is intended for preschool and primary education. Tested at school with students.
Not suitable for children under 3 years old - contains small parts.
Set includes number dices (0-30), task plates (21 options), game board, packaging.
Publisher: MB Bebras LT
Authors: Eglė Jasutė, Vaidotas Kinčius
Design: Vaidotas Kinčius, created 2025
Year of production: 2025
Material: wood (glued oak), nylon packaging
Dimensions: 160 x 200 x 12 mm
Language: Lithuanian, English, German